{
//if(game.getMap().isInMap(position)&&game.getMap().isPassable(IUnit.TYPE_LAND, position))
{
//TODO playerID anpassen
Sprite s = new MovableSprite(game, name, ref, Math.screenToWorld(sc_position, game.getViewport()), speed, game.getPlayer(0));
//Sprite s = new MovableSprite(game, ref, Math.mapToWorld(new Vector2f(10, 10),game.map.getTilesize()), speed);
synchronized(sprites)
{
this.sprites.add(s);
s.start();
}
return true;
}
//else
//{