// new AABB(0.5, 1, 0.5, 1, 0.5, 1),
// new AABB(0, 0.5, 0.5, 1, 0, 1),
// new AABB(0, 1, 0, 0.5, 0, 1),
// new AABB(0.5, 1, 0.5, 1, 0, 1),
// new AABB(0, 0.5, 0.5, 1, 0, 0.5),
new AABB(0, 1, 0, 0.5, 0, 1),
new AABB(0, 1, 0.5, 1, 0, 0.5),
new AABB(0, 0.5, 0.5, 1, 0.5, 1),
};
quads = new Quad[] {
new Quad(new Vector3d(14/16., 16/16., 2/16.), new Vector3d(2/16., 16/16., 2/16.),
new Vector3d(14/16., 16/16., 14/16.), new Vector4d(2/16., 14/16., 2/16., 14/16.)),
};