case Block.TALLGRASS_ID:
case Block.LEAVES_ID:
case Block.LEAVES2_ID:
case Block.VINES_ID:
{
Texture tex = Block.get(block).getIcon();
for (int i = 0; i < 16; ++i) {
for (int j = 0; j < 16; ++j) {
float[] rgb = tex.getColor(j, i);
if (rgb[3] != 0) {
rbuff.setRGB(xp0 + j, yp0 + i, getBiomeColor(rgb, block, biomes[x*Chunk.Z_MAX+z]));
} else {
rbuff.setRGB(xp0 + j, yp0 + i, 0xFFFFFFFF);
}