MainServer.getMainServerInstance().gameStarted(this);
myManager.startGame();
System.out.println("GAMESERVER: now game has started and is running");
this.setGameState(GameState.RUNNING);
sendMessage(new MessageStart("servidor"));
start = new boolean[MAX_PLAYERS];
startCount = 0;
//myManager.proximoJogador();
}else{
sendMessage(new MessageReady(p.getName()));