Package scotlandyard.shared.messaging

Examples of scotlandyard.shared.messaging.MessageGiveTurn


    Player p = players.get(currentPlayer);
    p.setQtdMovimentos(qtdMovimentos);
   
    game.sendPrivateMessage(
        p,
        new MessageGiveTurn(
            //sender name
            "servidor",
            //Player current position
            String.valueOf(
                p.getCurrentPosition()
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                movimento.getDestination());
            //bloquear interface
            enabled = false;
          } else if(type == MessageType.GIVE_TURN){
            //desbloquear interface
            MessageGiveTurn msgg = (MessageGiveTurn)message;
            System.out.println("\tCLIENTE: Give turn: Desbloqueando interface:");
            System.out.println("\tCLIENTE: Highlighting movable areas");
            highlightMovableAreas(msgg.getPlayerPosition(), msgg.getDiceNumber());
            enabled = true;
          }
          else if (type == MessageType.DISCONNECT) {
          }
          else if (type == MessageType.ERRO_MOVIMENTO_INVALIDO){
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    Player p = players.get(currentPlayer);
    p.setQtdMovimentos(qtdMovimentos);
   
    game.sendPrivateMessage(
        p,
        new MessageGiveTurn(
            //sender name
            "servidor",
            //Player current position
            String.valueOf(
                p.getCurrentPosition()
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                movimento.getDestination());
            //Bloquear interface
            enabled = false;
          } else if(type == MessageType.GIVE_TURN){
            //Desbloquear interface
            MessageGiveTurn msgg = (MessageGiveTurn)message;
            int diceNumber = msgg.diceNumber();
           
            System.out.println("\tHighlighting movable areas");
            highlightMovableAreas(msgg.getPlayerPosition(), diceNumber);
         
            myGame.setNumMovimento(diceNumber);
            System.out.println("\tUnlocking interface.");
            enabled = true;
          }
          else if (type == MessageType.DISCONNECT) {
            //TO-DO
            //Remover peao do jogador desconectado
            //Atualizar TurnManager
          }
          else if (type == MessageType.PEDIR_RESPOSTA){
            MessagePedirResposta msgg = (MessagePedirResposta)message;
            //pedir resposta
            System.out.println("ME PEDIRAM RESPOSTA.");
            myGame.setPerguntas(msgg.getPerguntas());
           
            myGame.proximaResposta();
            //new ResponderDialog (myGame, perguntasRespondidas, msgg.getPergunta(i))
          }
          else if(type == MessageType.MOSTRAR_RESPOSTAS){
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Related Classes of scotlandyard.shared.messaging.MessageGiveTurn

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