// Create the OpenGL display context
k8.initialise(Client.VERSION, 800, 600);
// Create an instance of Avatar to hold the players own avatar
Client.avatar = new Avatar(Client.properties
.getProperty("user.name"));
// Add to all known containers
List<Container> objectlist = new ArrayList<Container>();
objectlist.add(Client.avatar);
Client.containers.put(Client.avatar.getID(), objectlist);