monster_controller = new MonsterWaveController();
dispenser = new Dispenser();
elements = new Elements();
border = new Rectangle(-5,-5,Game.app_x+5,ground_level+47); //Bullet rectangle border
background = new Background();
scene_handler = new SceneHandler();
sound_handler = new Sound();
if (!Game.util_instantswitch)
scene_handler.activateScene(SCENE.INTRO);
//scene_handler.activateScene(SCENE.SHOP);