if (new Random().nextInt(100) > Elements.extractLevel(ITEM.P_GUN_CHAMBER)*8) //chance to save ammo when get_chamber upgraded
util_chamber--;
util_shoot_delay = (byte) (opt_shoot_delay-opt_shoot_delay_add);
if (opt_shotgun_mode)
{
ShotgunProjectile shotgun_shot = new ShotgunProjectile(gun_point);
bullet_array.add(shotgun_shot);
}
else if (opt_lightning_mode)
{
LightningProjectile lightning_shot = new LightningProjectile(gun_point);