LightningProjectile lightning_shot = new LightningProjectile(gun_point);
bullet_array.add(lightning_shot);
}
else
{
Bullet bullet = new Bullet(gun_point);
bullet_array.add(bullet);
}
Particle.addNew(PT.GUNSMOKE, (int)vector_mouse.getTheta(), gun_point.getX(), gun_point.getY()-3);
}
}