}
if (loop[0] == 2) //sniper bushes render
{
for (int i = 0; i < Elements.sniper_array.size(); ++i)
{
Sniper element = Elements.sniper_array.get(i);
element.render();
}
if (GameplayState.monster_controller.getState() == WS.BREAK) //shop render
shop.draw(600, GameplayState.ground_level-60);
}
for (int i = (int) (-10-((float)25/Game.getAppX()*GameplayState.player.getX())*loop[0]+1); i < 801; i += 80)