Light element = light_array.get(i);
element.update();
}
for (int i = 0; i < money_array.size(); ++i) //money update
{
Money element = money_array.get(i);
element.update();
}
for (int i = 0; i < money_array.size(); ++i) //money remove
{
Money element = money_array.get(i);
if (element.state == 0)
money_array.remove(i);
}
for (int i = 0; i < sniper_array.size(); ++i) //sniper update
{
Sniper element = sniper_array.get(i);
element.update();
}
if (knife)
knifeUpdate();
if (GameplayState.monster_controller.getState() == WS.BREAK)
{