Package ru.vagrant_ai.questionmarkgame.obj.add

Examples of ru.vagrant_ai.questionmarkgame.obj.add.Money


      Light element = light_array.get(i);
      element.update();
    }
    for (int i = 0; i < money_array.size(); ++i) //money update
    {
      Money element = money_array.get(i);
      element.update();
    }
    for (int i = 0; i < money_array.size(); ++i) //money remove
    {
      Money element = money_array.get(i);
      if (element.state == 0)
        money_array.remove(i);
    }
    for (int i = 0; i < sniper_array.size(); ++i) //sniper update
    {
      Sniper element = sniper_array.get(i);
      element.update();
    }
    if (knife)
      knifeUpdate();
    if (GameplayState.monster_controller.getState() == WS.BREAK)
    {
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      Light element = light_array.get(i);
      element.render(g);
    }
    for (int i = 0; i < money_array.size(); ++i)
    {
      Money element = money_array.get(i);
      element.render();
    }
    //shop render in Background
    //sniper render in Background   
  }
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    //sniper render in Background   
  }
 
  public static void addMoney(int x, int y, byte quantity)
  {
    Money money = new Money(x, y, quantity);
    money_array.add(money);
    return;
  }
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