public void init(GameContainer gc, StateBasedGame sbg)
{
pause = new Pause();
gui = new GUI();
broken_object = new BrokenObject();
player = new Player();
player.gun = new Gun();
hp = new HPBar();
monster = new MonsterHandler(); //not a single monster, but a class controlling randomly generated monsters
monster_controller = new MonsterWaveController();
dispenser = new Dispenser();