private static final float b_s = 7f;
public void generateEntities()
{
Planet planet= new Planet(IEntity.PLANET);
planet.spawn(new Vector2f(320,0),new Vector2f(b_s*-1,0),Prototyp.background);
SpaceTrash trash = new SpaceTrash(IEntity.SPACE_TRASH_5);
trash.rotation = 90;
trash.spawn(new Vector2f(-20,100),new Vector2f(b_s*-6,0),Prototyp.frontground);