}
} catch (LWJGLException e) {
e.printStackTrace();
}
input = new ADXInput(this, controllersEnabled);
g = new ADXGraphics(gBufferStart, gBufferInc);
// Change OpenGL State
postString("Changing OpenGL State...");
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnable(GL_TEXTURE_2D);