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{ // inbound handlers ch.pipeline().addLast( //new AutoFlushHandler(), new LoggingHandler(), new ConnectionStateHandler(), HandshakeHandler.produceLoginHandshake(encrypted), new LoginServerCodec(), new MessageDemuxDecoder()); }
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protected void initChannel(Channel ch) { // inbound handlers ch.pipeline().addLast( new LoggingHandler(), new ConnectionStateHandler(), HandshakeHandler.produceGameHandshake(encrypted), new GameServerCodec(), new MessageDemuxDecoder()); }