public Function2D getBasis() {
return basis;
}
protected FBM makeFBM(float H, float lacunarity, float octaves) {
FBM fbm = new FBM(H, lacunarity, octaves, basis);
float[] minmax = Noise.findRange(fbm, null);
min = minmax[0];
max = minmax[1];
return fbm;
}