init.add(new RepaintAction());
m_vis.putAction("init", init);
// fisheye distortion based on the current anchor location
ActionList distort = new ActionList();
Distortion feye = new FisheyeDistortion(0,m_scale);
distort.add(feye);
distort.add(colors);
distort.add(new RepaintAction());
m_vis.putAction("distort", distort);