new WallPaddle(Paddle.Place.RIGHT, goManager);
new WallPaddle(Paddle.Place.TOP, goManager);
PlayerPaddle p1 = new PlayerPaddle(0, Paddle.Place.BOTTOM, goManager);
PlayerPaddle p2 = new PlayerPaddle(1, Paddle.Place.LEFT, goManager);
new GameBall(p1, goManager);
new GameBall(p2, goManager);
new GameBall(new Vector2f(9.0f, 9.0f), 0.5f, goManager);
for (int i = -5; i <= 4; ++i)
for (int j = -5; j <= 4 && i + j <= 6 && (i + j <= 5 || i == 4 || j == 4); ++j)
new Block(new Vector2f(5.0f + i, 5.0f + j), 1.0f, 1.0f, goManager);
}