private float textPosY, textPosZ;
public CreditsState(StateChangeListener listener, State previous) {
super(listener, previous);
goManager = new GraphicsObjectsManager();
scrollPos = 0.0f;
WorldText ponkOutText = new WorldText("PonkOut", 15.0f, new Color(0.8f, 0.8f, 1.0f, 0.8f), new Vector3f(0.0f,
0.0f, -150.0f), -45.0f, 0.0f, 0.0f, goManager);