public GameState(StateChangeListener listener, State previous) {
super(listener, previous);
entityManager = EntityManager.getInstance();
goManager = new GameGraphicsObjectsManager();
paused = false;
pauseText = new HUDText("Pause", 50.0f, 0.8f, 0.8f, 1.0f, 0.5f, false, goManager);
anyKeyText = new HUDText("(press Escape to quit or any other key to continue)", 12.0f, 0.8f, 0.8f, 1.0f, 1.0f,
false, goManager);