@Override
public void renderDynamic(float size, TileEntity te, float partialTicks){
if(te instanceof TileEntityVacuumPump) {
GL11.glRotated(-90, 0, 1, 0);
TileEntityVacuumPump tile = (TileEntityVacuumPump)te;
renderModel(size, tile.oldRotation + (tile.rotation - tile.oldRotation) * partialTicks);
} else {
renderModel(size, 0);
}
}