}
@Override
public void renderDynamic(float size, TileEntity te, float partialTicks){
if(te instanceof TileEntityAssemblyLaser) {
TileEntityAssemblyLaser tile = (TileEntityAssemblyLaser)te;
float[] renderAngles = new float[5];
for(int i = 0; i < 5; i++) {
renderAngles[i] = tile.oldAngles[i] + (tile.angles[i] - tile.oldAngles[i]) * partialTicks;
}
renderModel(0.0625F, renderAngles, tile.isLaserOn);