public void renderStatic(float size, TileEntity te){}
@Override
public void renderDynamic(float size, TileEntity te, float partialTicks){
if(te instanceof TileEntityAssemblyDrill) {
TileEntityAssemblyDrill tile = (TileEntityAssemblyDrill)te;
float[] renderAngles = new float[5];
for(int i = 0; i < 4; i++) {
renderAngles[i] = tile.oldAngles[i] + (tile.angles[i] - tile.oldAngles[i]) * partialTicks;
}
renderAngles[4] = tile.oldDrillRotation + (tile.drillRotation - tile.oldDrillRotation) * partialTicks;