}
public static void init(){
SensorRegistrator.sensorRegistrator = new SensorHandler();
SensorRegistrator.sensorRegistrator.registerSensor(new EntityInRangeSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new PlayerAttackSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new PlayerItemPickupSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new BlockInteractSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new WorldDayLightSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new WorldRainingSensor());
SensorRegistrator.sensorRegistrator.registerSensor(new WorldTimeSensor());