Package pneumaticCraft.common.inventory

Examples of pneumaticCraft.common.inventory.Container4UpgradeSlots


            case GUI_ID_PNEUMATIC_GENERATOR:
                return new ContainerPneumaticGenerator(player.inventory, (TileEntityPneumaticGenerator)world.getTileEntity(x, y, z));
            case GUI_ID_ELECTRIC_COMPRESSOR:
                return new ContainerElectricCompressor(player.inventory, (TileEntityElectricCompressor)world.getTileEntity(x, y, z));
            case GUI_ID_PNEUMATIC_ENGINE:
                return new Container4UpgradeSlots(player.inventory, (TileEntityPneumaticEngine)world.getTileEntity(x, y, z));
            case GUI_ID_KINETIC_COMPRESSOR:
                return new Container4UpgradeSlots(player.inventory, (TileEntityKineticCompressor)world.getTileEntity(x, y, z));
            case GUI_ID_AERIAL_INTERFACE:
                return new Container4UpgradeSlots(player.inventory, (TileEntityAerialInterface)world.getTileEntity(x, y, z));
            case GUI_ID_ELECTROSTATIC_COMPRESSOR:
                return new Container4UpgradeSlots(player.inventory, (TileEntityElectrostaticCompressor)world.getTileEntity(x, y, z));
            case GUI_ID_OMNIDIRECTIONAL_HOPPER:
                return new ContainerOmnidirectionalHopper(player.inventory, (TileEntityOmnidirectionalHopper)world.getTileEntity(x, y, z));
            case GUI_ID_PROGRAMMER:
                return new ContainerProgrammer(player.inventory, (TileEntityProgrammer)world.getTileEntity(x, y, z));
            case GUI_ID_PNEUMATIC_DYNAMO:
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    private GuiAnimatedStat statusStat;

    public GuiPressureChamber(InventoryPlayer player, TileEntityPressureChamberValve te){

        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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    private int connectedCompressors = 1;
    private int ticksExisted;

    public GuiElectrostaticCompressor(InventoryPlayer player, TileEntityElectrostaticCompressor te){

        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);

    }
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    private GuiAnimatedStat floorNameStat;
    private int currentEditedFloor;
    private WidgetTextField floorNameField;

    public GuiElevator(InventoryPlayer player, TileEntityElevatorBase te){
        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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@SideOnly(Side.CLIENT)
public class GuiAerialInterface extends GuiPneumaticContainerBase<TileEntityAerialInterface>{

    public GuiAerialInterface(InventoryPlayer player, TileEntityAerialInterface te){

        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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@SideOnly(Side.CLIENT)
public class GuiKineticCompressor extends GuiPneumaticContainerBase<TileEntityKineticCompressor>{
    private GuiAnimatedStat inputStat;

    public GuiKineticCompressor(InventoryPlayer player, TileEntityKineticCompressor te){
        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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@SideOnly(Side.CLIENT)
public class GuiPneumaticEngine extends GuiPneumaticContainerBase<TileEntityPneumaticEngine>{
    private GuiAnimatedStat outputStat;

    public GuiPneumaticEngine(InventoryPlayer player, TileEntityPneumaticEngine te){
        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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@SideOnly(Side.CLIENT)
public class GuiPneumaticGenerator extends GuiPneumaticContainerBase<TileEntityPneumaticGenerator>{
    private GuiAnimatedStat outputStat;

    public GuiPneumaticGenerator(InventoryPlayer player, TileEntityPneumaticGenerator te){
        super(new Container4UpgradeSlots(player, te), te, Textures.GUI_4UPGRADE_SLOTS);
    }
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