@Override
public void doRender(Entity entity, double par2, double par4, double par6, float var8, float par9){
GL11.glPushMatrix();
GL11.glTranslatef((float)par2, (float)par4, (float)par6);
if(entity instanceof EntityRing) {
EntityRing ring = (EntityRing)entity;
if(ring.oldRing != null) {
GL11.glColor4d(1, 1, 1, 1);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);