registerBaseModelRenderer(Blockss.elevatorBase, TileEntityElevatorBase.class, new ModelElevatorBase());
registerBaseModelRenderer(Blockss.elevatorFrame, TileEntityElevatorFrame.class, new ModelElevatorFrame());
registerBaseModelRenderer(Blockss.pneumaticDoor, TileEntityPneumaticDoor.class, new ModelPneumaticDoor());
registerBaseModelRenderer(Blockss.pneumaticDoorBase, TileEntityPneumaticDoorBase.class, new ModelPneumaticDoorBase());
registerBaseModelRenderer(Blockss.pressureChamberInterface, TileEntityPressureChamberInterface.class, new ModelPressureChamberInterface());
registerBaseModelRenderer(Blockss.securityStation, TileEntitySecurityStation.class, new ModelComputer(Textures.MODEL_SECURITY_STATION));
registerBaseModelRenderer(Blockss.universalSensor, TileEntityUniversalSensor.class, new ModelUniversalSensor());
registerBaseModelRenderer(Blockss.uvLightBox, TileEntityUVLightBox.class, new ModelUVLightBox());
registerBaseModelRenderer(Blockss.vacuumPump, TileEntityVacuumPump.class, new ModelVacuumPump());
registerBaseModelRenderer(Blockss.omnidirectionalHopper, TileEntityOmnidirectionalHopper.class, new ModelOmnidirectionalHopper());
registerBaseModelRenderer(Blockss.programmer, TileEntityProgrammer.class, new ModelComputer(Textures.MODEL_PROGRAMMER));
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPressureTube.class, new RenderPressureTube());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAirCannon.class, new RenderAirCannon());
// ClientRegistry.bindTileEntitySpecialRenderer(TileEntityElevatorBase.class, new RenderElevatorBase());
// ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAdvancedPressureTube.class, new RenderAdvancedPressureTube());