case GUI_ID_VACUUM_PUMP:
return new GuiVacuumPump(player.inventory, (TileEntityVacuumPump)world.getTileEntity(x, y, z));
case GUI_ID_PNEUMATIC_DOOR:
return new GuiPneumaticDoor(player.inventory, (TileEntityPneumaticDoorBase)world.getTileEntity(x, y, z));
case GUI_ID_ASSEMBLY_CONTROLLER:
return new GuiAssemblyController(player.inventory, (TileEntityAssemblyController)world.getTileEntity(x, y, z));
case GUI_ID_UV_LIGHT_BOX:
return new GuiUVLightBox(player.inventory, (TileEntityUVLightBox)world.getTileEntity(x, y, z));
case GUI_ID_SECURITY_STATION_INVENTORY:
return new GuiSecurityStationInventory(player.inventory, (TileEntitySecurityStation)world.getTileEntity(x, y, z));
case GUI_ID_HACKING: