public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z){
switch(ID){
case GUI_ID_AIR_COMPRESSOR:
return new GuiAirCompressor(player.inventory, (TileEntityAirCompressor)world.getTileEntity(x, y, z));
case GUI_ID_AIR_CANNON:
return new GuiAirCannon(player.inventory, (TileEntityAirCannon)world.getTileEntity(x, y, z));
case GUI_ID_PRESSURE_CHAMBER:
return new GuiPressureChamber(player.inventory, (TileEntityPressureChamberValve)world.getTileEntity(x, y, z));
case GUI_ID_CHARGING_STATION:
return new GuiChargingStation(player.inventory, (TileEntityChargingStation)world.getTileEntity(x, y, z));
case GUI_ID_ELEVATOR: