GameRegistry.addRecipe(output, "ppp", "pcp", "ppp", 'p', new ItemStack(Itemss.plastic, 1, plasticIndex), 'c', Itemss.printedCircuitBoard);
}
private static void addPressureChamberRecipes(){
// diamond
if(Config.enableCoalToDiamondsRecipe) PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Blocks.coal_block, 8, 0)}, 4.0F, new ItemStack[]{new ItemStack(Items.diamond, 1, 0)}, false));
// compressed iron
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Items.iron_ingot, 1, 0)}, 2F, new ItemStack[]{new ItemStack(Itemss.ingotIronCompressed, 1, 0)}, false));
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Blocks.iron_block, 1, 0)}, 2F, new ItemStack[]{new ItemStack(Blockss.compressedIron, 1, 0)}, false));
// turbine blade
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Items.redstone, 2, 0), new ItemStack(Items.gold_ingot, 1, 0)}, 1F, new ItemStack[]{new ItemStack(Itemss.turbineBlade, 1, 0)}, false));
// plastic
for(int i = 0; i < 16; i++) {
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plasticPlant, 1, i)}, 0.5F, new ItemStack[]{new ItemStack(Itemss.plastic, 1, i)}, false));
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plasticPlant, 1, i + 16)}, 0.5F, new ItemStack[]{new ItemStack(Itemss.plastic, 1, i)}, false));//TODO remove legacy
}
// Empty PCB
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plastic, 1, ItemPlasticPlants.CREEPER_PLANT_DAMAGE), new ItemStack(Itemss.ingotIronCompressed, 1, 0)}, 1.5F, new ItemStack[]{new ItemStack(Itemss.emptyPCB, 1, Itemss.emptyPCB.getMaxDamage())}, false));
// Etching Acid Bucket
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plastic, 2, ItemPlasticPlants.CREEPER_PLANT_DAMAGE), new ItemStack(Items.rotten_flesh, 2, 0), new ItemStack(Items.gunpowder, 2, 0), new ItemStack(Items.spider_eye, 2, 0), new ItemStack(Items.water_bucket)}, 1.0F, new ItemStack[]{new ItemStack(Itemss.bucketEtchingAcid)}, false));
// Transistor
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plastic, 1, ItemPlasticPlants.SQUID_PLANT_DAMAGE), new ItemStack(Itemss.ingotIronCompressed), new ItemStack(Items.redstone)}, 1.0F, new ItemStack[]{new ItemStack(Itemss.transistor)}, false));
// Capacitor
PressureChamberRecipe.chamberRecipes.add(new PressureChamberRecipe(new ItemStack[]{new ItemStack(Itemss.plastic, 1, ItemPlasticPlants.LIGHTNING_PLANT_DAMAGE), new ItemStack(Itemss.ingotIronCompressed), new ItemStack(Items.redstone)}, 1.0F, new ItemStack[]{new ItemStack(Itemss.capacitor)}, false));
//Vacuum dis-enchanting
PressureChamberRecipe.specialRecipes.add(new PressureChamberVacuumEnchantHandler());
}