Package pneumaticCraft.api.client.assemblymachine.AssemblyRenderOverriding

Examples of pneumaticCraft.api.client.assemblymachine.AssemblyRenderOverriding.IAssemblyRenderOverriding


    public void renderModel(float size, float progress, EntityItem carriedItem){
        float clawTrans;
        float scaleFactor = 0.7F;

        IAssemblyRenderOverriding renderOverride = null;
        if(carriedItem != null) {
            renderOverride = AssemblyRenderOverriding.renderOverrides.get(carriedItem.getEntityItem());
            if(renderOverride != null) {
                clawTrans = renderOverride.getPlatformClawShift(carriedItem.getEntityItem());
            } else {
                if(carriedItem.getEntityItem().getItem() instanceof ItemBlock) {
                    clawTrans = 1.5F / 16F - progress * 0.1F / 16F;
                } else {
                    clawTrans = 1.5F / 16F - progress * 1.4F / 16F;
                    scaleFactor = 0.4F;
                }
            }
        } else {
            clawTrans = 1.5F / 16F - progress * 1.5F / 16F;
        }
        Base.render(size);
        Platform.render(size);
        Leg1.render(size);
        Leg2.render(size);
        Leg3.render(size);
        Leg4.render(size);

        GL11.glPushMatrix();
        GL11.glTranslated(0, 0, clawTrans);
        Claw1.render(size);
        GL11.glTranslated(0, 0, -2 * clawTrans);
        Claw2.render(size);
        GL11.glPopMatrix();
        if(carriedItem != null) {
            if(renderOverride == null || renderOverride.applyRenderChangePlatform(carriedItem.getEntityItem())) {
                GL11.glRotated(180, 1, 0, 0);
                GL11.glTranslated(0, carriedItem.getEntityItem().getItem() instanceof ItemBlock ? -16.5 / 16F : -17.5 / 16F, 0);
                // GL11.glRotated(-90, 0, 1, 0);

                GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
View Full Code Here


    public void renderModel(float size, float[] angles, float clawProgress, EntityItem carriedItem){
        float clawTrans;
        float scaleFactor = 0.7F;

        IAssemblyRenderOverriding renderOverride = null;
        if(carriedItem != null) {
            renderOverride = AssemblyRenderOverriding.renderOverrides.get(carriedItem.getEntityItem());
            if(renderOverride != null) {
                clawTrans = renderOverride.getIOUnitClawShift(carriedItem.getEntityItem());
            } else {
                if(carriedItem.getEntityItem().getItem() instanceof ItemBlock) {
                    clawTrans = 1.5F / 16F - clawProgress * 0.1F / 16F;
                } else {
                    clawTrans = 1.5F / 16F - clawProgress * 1.4F / 16F;
                    scaleFactor = 0.4F;
                }
            }
        } else {
            clawTrans = 1.5F / 16F - clawProgress * 1.5F / 16F;
        }
        Base.render(size);
        GL11.glPushMatrix();
        GL11.glRotatef(angles[0], 0, 1, 0);
        BaseTurn.render(size);
        BaseTurn2.render(size);
        GL11.glTranslated(0, 18 / 16F, 0);
        GL11.glRotatef(angles[1], 1, 0, 0);
        GL11.glTranslated(0, -18 / 16F, 0);
        ArmBase1.render(size);
        ArmBase2.render(size);
        SupportMiddle.render(size);
        GL11.glTranslated(0, 18 / 16F, 6 / 16F);
        GL11.glRotatef(angles[2], 1, 0, 0);
        GL11.glTranslated(0, -18 / 16F, -6 / 16F);
        ArmMiddle1.render(size);
        ArmMiddle2.render(size);
        GL11.glTranslated(0, 3 / 16F, 6 / 16F);
        GL11.glRotatef(angles[3], 1, 0, 0);
        GL11.glTranslated(0, -3 / 16F, -6 / 16F);
        ClawBase.render(size);
        GL11.glTranslated(0, 3 / 16F, 0);
        GL11.glRotatef(angles[4], 0, 0, 1);
        GL11.glTranslated(0, -3 / 16F, 0);
        ClawAxil.render(size);
        ClawTurn.render(size);
        GL11.glPushMatrix();
        GL11.glTranslated(clawTrans, 0, 0);
        Claw1.render(size);
        GL11.glTranslated(-2 * clawTrans, 0, 0);
        Claw2.render(size);
        GL11.glPopMatrix();

        if(carriedItem != null) {
            if(renderOverride == null || renderOverride.applyRenderChangeIOUnit(carriedItem.getEntityItem())) {
                GL11.glRotated(90, 1, 0, 0);
                GL11.glTranslated(0, carriedItem.getEntityItem().getItem() instanceof ItemBlock ? 1.5 / 16D : 0.5 / 16D, -3 / 16D);
                GL11.glRotated(-90, 0, 1, 0);

                GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
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