Common.intro();
ArrayList <String> guns=Common.getJavas(Common.gunsFolder);
ArrayList <String> players=Common.getJavas(Common.playersFolder);
IniProperties inis = Common.getConfig();
Server s = new Server();
s.resolution.x=Integer.parseInt(inis.getProperty("resolutionx") );
s.resolution.y=Integer.parseInt(inis.getProperty("resolutiony") );
String response = new String();
for (int i = 0; i < args.length; i++) {
if (args[i].equals("--noGui"))
silent = true;
else if(response.equals(""))
response = args[i];
}
String topic="";
String lasd=new String(topic);
if(!silent)
{
ArrayList <String> ll = Common.getJavas(Common.levelFolder);
String lista = Common.joinAL(Common.getDescriptions(ll,Common.levelPackage));
response = inis.getProperty("level");
topic="Welcome to "
+ Common.serverName + "\n\n"
+ "The following players were found:\n"+Common.joinAL(players)+"\n"
+ "The following guns were found:\n"+Common.joinAL(guns)+"\n"
+ "Here the aviable levels:\n"+lista+"\n"
+ "\n"
+ "According to "+Common.configFile+"\n"
+ "The Level to load is "+inis.getProperty("level")+"\n"
+ "Screen resolution "+inis.getProperty("resolutionx")+"x"+inis.getProperty("resolutiony")+" px\n"
+ "Game resolution "+inis.getProperty("screenx")+"x"+inis.getProperty("screeny")+" m\n"
+ "Match lasts "+inis.getProperty("time")+" min\n"
+ "\n"
+ "\n"
+ "Press OK to start\n";
Common.message(topic,false,false);
if (response.equals(""))
response = ll.get(0);
if(response.contains(".")) response = "LevelLoader " + response;
response = Common.levelPackage + response;
}
Level l = loadLevel(response);
if (l == null)
Common.message("Failed loading the class "+ response, true,silent);
s.newGame(l);
s.loadGame();
s.g.gunList = guns;
s.g.playerList = players;
s.g.setResolution(new Float(inis.getProperty("screenx") ),new Float(inis.getProperty("screeny") ));
// s.g.resolution = new Point(800,600);
for (int i = 0; i < args.length; i++) {