currentSpriteSet = new SpriteSet();
currentSpriteSet.autoSize=false;
currentSpriteSet.add(mme.explosionSprite);
// Common.info(1,"sprite is now:"+ currentSpriteSet.get(0).getFileName());
for (Fixture s : ss) {
Element p = (Element) s.getBody().getUserData();
if (p.type==Common.ElementType.PLAYER) {
((ElementPlayer) p).energy -= explosionDamage;
Common.info(5, "shooted to:" + p);