}
}
TriangleArray geom = new TriangleArray(vertexCount);
geom.setCoordinates(0, coords);
geom.setTextureCoordinates(0, 0, texCoords);
geom.calculateFaceNormals();
geom.setOptimization(Optimization.USE_DISPLAY_LISTS);
terrainShape.setGeometry(geom);
Appearance app = new Appearance();
app.setMaterial(new Material());