terrainGFX.build(terrain);
List<Shape3D> all = terrainGFX.findAll(Shape3D.class);
for(Shape3D shape3D : all) {
shape3D.getAppearance(true).setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.BLENDED, .5f));
}
/*
int dimX = terrain.getDimX();
int dimY = terrain.getDimY();
float cSizeX = terrain.cellSize.x;