chanceOfBlockDrop = 1 - blockDamageModifierComponent.blockAnnihilationChance;
}
if (random.nextFloat() < chanceOfBlockDrop) {
EntityRef item = blockItemFactory.newInstance(block.getBlockFamily(), 1);
entity.send(new OnBlockToItem(item));
if (shouldDropToWorld(event, block, blockDamageModifierComponent, item)) {
processDropping(item, location);
}
}