// TODO: Find a better way to do this
prepareAndStoreShaderProgramInstance("post", new ShaderParametersPost());
prepareAndStoreShaderProgramInstance("ssao", new ShaderParametersSSAO());
prepareAndStoreShaderProgramInstance("lightshaft", new ShaderParametersLightShaft());
prepareAndStoreShaderProgramInstance("sobel", new ShaderParametersSobel());
prepareAndStoreShaderProgramInstance("prePost", new ShaderParametersPrePost());
prepareAndStoreShaderProgramInstance("combine", new ShaderParametersCombine());
prepareAndStoreShaderProgramInstance("highp", new ShaderParametersDefault());
prepareAndStoreShaderProgramInstance("blur", new ShaderParametersDefault());
prepareAndStoreShaderProgramInstance("down", new ShaderParametersDefault());