public void initShaders() {
defaultShaderProgram = prepareAndStoreShaderProgramInstance("default", new ShaderParametersDefault());
defaultTexturedShaderProgram = prepareAndStoreShaderProgramInstance("defaultTextured", new ShaderParametersDefault());
// TODO: Find a better way to do this
prepareAndStoreShaderProgramInstance("post", new ShaderParametersPost());
prepareAndStoreShaderProgramInstance("ssao", new ShaderParametersSSAO());
prepareAndStoreShaderProgramInstance("lightshaft", new ShaderParametersLightShaft());
prepareAndStoreShaderProgramInstance("sobel", new ShaderParametersSobel());
prepareAndStoreShaderProgramInstance("prePost", new ShaderParametersPrePost());
prepareAndStoreShaderProgramInstance("combine", new ShaderParametersCombine());