prepareAndStoreShaderProgramInstance("sky", new ShaderParametersSky());
prepareAndStoreShaderProgramInstance("chunk", new ShaderParametersChunk());
prepareAndStoreShaderProgramInstance("particle", new ShaderParametersParticle());
prepareAndStoreShaderProgramInstance("block", new ShaderParametersBlock());
prepareAndStoreShaderProgramInstance("shadowMap", new ShaderParametersShadowMap());
prepareAndStoreShaderProgramInstance("debug", new ShaderParametersDebug());
prepareAndStoreShaderProgramInstance("ocDistortion", new ShaderParametersOcDistortion());
prepareAndStoreShaderProgramInstance("lightBufferPass", new ShaderParametersLightBufferPass());
prepareAndStoreShaderProgramInstance("lightGeometryPass", new ShaderParametersLightGeometryPass());
prepareAndStoreShaderProgramInstance("simple", new ShaderParametersDefault());
prepareAndStoreShaderProgramInstance("ssaoBlur", new ShaderParametersDefault());