Package org.terasology.rendering.shader

Examples of org.terasology.rendering.shader.ShaderParametersChunk


    public static float evaluateOceanHeightAtPosition(Vector3f position, float days) {
        float height = 0.0f;

        GLSLMaterial chunkMaterial = (GLSLMaterial) Assets.getMaterial("engine:prog.chunk");
        ShaderParametersChunk chunkParameters = (ShaderParametersChunk) chunkMaterial.getShaderParameters();

        float size = chunkParameters.waveSize;
        float intens = chunkParameters.waveIntens;
        float timeFactor = chunkParameters.waveSpeed;
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        prepareAndStoreShaderProgramInstance("highp", new ShaderParametersDefault());
        prepareAndStoreShaderProgramInstance("blur", new ShaderParametersDefault());
        prepareAndStoreShaderProgramInstance("down", new ShaderParametersDefault());
        prepareAndStoreShaderProgramInstance("hdr", new ShaderParametersHdr());
        prepareAndStoreShaderProgramInstance("sky", new ShaderParametersSky());
        prepareAndStoreShaderProgramInstance("chunk", new ShaderParametersChunk());
        prepareAndStoreShaderProgramInstance("particle", new ShaderParametersParticle());
        prepareAndStoreShaderProgramInstance("block", new ShaderParametersBlock());
        prepareAndStoreShaderProgramInstance("shadowMap", new ShaderParametersShadowMap());
        prepareAndStoreShaderProgramInstance("debug", new ShaderParametersDebug());
        prepareAndStoreShaderProgramInstance("ocDistortion", new ShaderParametersOcDistortion());
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