* Initializes a new (local) world for the single player mode.
*/
public WorldRendererLwjgl(WorldProvider worldProvider, ChunkProvider chunkProvider, LocalPlayerSystem localPlayerSystem, GLBufferPool bufferPool) {
this.chunkProvider = chunkProvider;
this.worldProvider = worldProvider;
bulletPhysics = new BulletPhysics(worldProvider);
chunkTessellator = new ChunkTessellator(bufferPool);
skysphere = new Skysphere();
chunkMeshUpdateManager = new ChunkMeshUpdateManager(chunkTessellator, worldProvider);
// TODO: won't need localPlayerSystem here once camera is in the ES proper