float[] lights = new float[8];
float[] blockLights = new float[8];
Block[] blocks = new Block[4];
PerformanceMonitor.startActivity("gatherLightInfo");
Direction dir = Direction.inDirection(normal);
switch (dir) {
case LEFT:
case RIGHT:
blocks[0] = chunkView.getBlock((vertexPos.x + 0.8f * normal.x), (vertexPos.y + 0.1f), (vertexPos.z + 0.1f));
blocks[1] = chunkView.getBlock((vertexPos.x + 0.8f * normal.x), (vertexPos.y + 0.1f), (vertexPos.z - 0.1f));