this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
// Spout Start
this.entityRenderMap.put(EntityText.class, new RenderText());
this.entityRenderMap.put(EntityTexture.class, new RenderTexture());
// Spout End
Iterator var1 = this.entityRenderMap.values().iterator();
while (var1.hasNext()) {
Render var2 = (Render)var1.next();