add(StrongholdTurn.class, 15);
private final LootChestObject chestObject;
public StrongholdChestCorridor(Structure parent) {
super(parent, DEFAULT_NEXT);
chestObject = new LootChestObject(getRandom());
chestObject.setMinNumberOfStacks(2);
chestObject.setMaxNumberOfStacks(3);
chestObject.addMaterial(VanillaMaterials.ENDER_PEARL, 10, 1, 1)
.addMaterial(VanillaMaterials.DIAMOND, 3, 1, 3)
.addMaterial(VanillaMaterials.IRON_INGOT, 10, 1, 5)