float x = (float) buffer.readInt() / 8.0f;
float y = (float) buffer.readInt() / 8.0f;
float z = (float) buffer.readInt() / 8.0f;
float volume = buffer.readFloat();
float pitch = 63f / (float) buffer.readUnsignedByte();
return new SoundEffectMessage(soundName, x, y, z, volume, pitch, NullRepositionManager.getInstance());
}