first = false;
}
Point p = event.getTransform().getPosition();
Quaternionf rot = event.getTransform().getRotation();
final Vector3f axesAngles = rot.getAxesAngleDeg();
PlayerPositionLookMessage PPLMsg = new PlayerPositionLookMessage(p.getX(), p.getY() + STANCE, p.getZ(), p.getY(), axesAngles.getY(), axesAngles.getX(), true, VanillaBlockDataChannelMessage.CHANNEL_ID, getRepositionManager());
event.getMessages().add(PPLMsg);
}