// Head movement
EntityHead head = entity.get(EntityHead.class);
if (head != null && head.isDirty()) {
final int headYawProt = VanillaByteBufUtils.protocolifyYaw(head.getOrientation().getAxesAngleDeg().getY());
messages.add(new EntityHeadYawMessage(entity.getId(), headYawProt));
}
// Physics
//TODO: Actually not used?
/*if (physics != null && physics.isLinearVelocityDirty()) {