/* 0x3C */
registerPacket(ExplosionCodec.class, new ExplosionHandler());
/* 0x3D */
registerPacket(EffectCodec.class, new EffectHandler());
/* 0x3E */
registerPacket(SoundEffectCodec.class, new SoundEffectHandler());
/* 0x3F */
registerPacket(ParticleEffectCodec.class, new ParticleEffectHandler());
/* 0x46 */
registerPacket(PlayerGameStateCodec.class, new PlayerGameStateHandler());
/* 0x47 */