/* 0x06 */
registerPacket(PlayerSpawnPositionCodec.class, new PlayerSpawnPositionHandler());
/* 0x07 */
registerPacket(PlayerUseEntityCodec.class, new PlayerUseEntityHandler());
/* 0x08 */
registerPacket(PlayerHealthCodec.class, new PlayerHealthHandler());
/* 0x09 */
registerPacket(PlayerRespawnCodec.class, new PlayerRespawnHandler());
/* 0x0A */
registerPacket(PlayerGroundCodec.class, new PlayerGroundHandler());
/* 0x0B */