/* 0x08 */
registerPacket(PlayerHealthCodec.class, new PlayerHealthHandler());
/* 0x09 */
registerPacket(PlayerRespawnCodec.class, new PlayerRespawnHandler());
/* 0x0A */
registerPacket(PlayerGroundCodec.class, new PlayerGroundHandler());
/* 0x0B */
registerPacket(PlayerPositionCodec.class, new PlayerPositionHandler());
/* 0x0C */
registerPacket(PlayerLookCodec.class, new PlayerLookHandler());
/* 0x0D */